![]() In game latency is measured as the total time it takes a request to go from the server to the client, through the client processing queue and back to the server.We will be deploying a server fix to address this later today.One team maps cant be played due to client validation.Reverted change to way desyncs are checked in 1.30.2 to help reduce likelihood of false desyncs.Hide map download dialog on successful download.Error dialogs include error code and better text strings. ![]() The current patch only removes the need for port forwarding for custom games, but dont worry, good things are coming.ĭecember 4, 2018, Hotfix 2 Specific Changes and Improvements ![]() Note: Arranged teams still require port forwarding for 1.30.2. We are aware of the issue of joining games around 1200 PST and are actively investigating the problem.Improved desync check in attempt to reduce number of desyncs.Players no longer need to join games twice.Players joining after a computer slot will not fail to start the game.Joining a game no longer results in double game join.The patch was deployed on the Public Test Realm on September 27, 2018.ĭecember 13, 2018, Hotfix 4 Specific Changes and Improvements Ģ7 September 2016 December 6, 2018, Hotfix 3 Bug Fixes
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